In my Role-Playing Teaching section I have already written about RPGs and their positive influence on children and adults – it’s high time to write about teenagers. This article may come as the last in the series, but for me they are a group that may benefit most from using RPGs in their educational process, or simply benefit from playing RPGs. Believe me – I was such a teen.
And weren’t I an angsty one…
Looking at the areas that RPGs address, it may be somewhat surprising that they are covering the areas known as 21st century skills – and yet, this is so. Playing RPGs in English may not only help teenagers progress in their English studies, but also help them develop other skills they will certainly use as adults.
We live in the age of individuals – sounds trivial, but that’s the truth. That’s why the importance of teamwork is even greater, and learning teamwork while having fun is the best way of learning one’s leadership skills, the ability to discuss things, ways to convince others to change their perspective. I can’t think of a better way to develop skills helpful in successful working with others than cooperating with friends trying to achieve common goal.
In games, we can have a lot of adventures and challenges that don’t often happen in a real world, and unconventional problems require unconventional solutions. This calls for the power of creativity, and working on creative methods with a bunch of friends (who share the same goal) is like connecting a little power-plant to the brain. A good RPG session makes you feel happy, refreshed and ready for the next challenge!
Creativity results in many interesting solutions to problems arising throughout the adventure. This leads to many heated arguments and passionate discussions as players usually want to push their idea as it, obviously, is the best idea. This is a perfect lesson of negotiation, cooperation and responsibility – because if your plan, designed to be perfect, turns out to be a failure, you’ll have some explaining to do; which is great as it teaches you to think broader and listen more attentively.
Naturally, not all communication focuses on conflicts and problem solving. Usually players are a bunch of friends, but as the time in game runs faster than in real life and there are some objectives to be achieved, players need to communicate both in-game and out of it. It usually means either asking for advice – which turns out to be somewhat difficult for teenagers, but not as difficult as asking for help, and that’s something RPGs teach you as well.
And who knows, maybe this is the most powerful thing you learn…
There are people who can skilfully give feedback, but for most of us it’s an art that is quite hard to master. Playing RPGs gives you great opportunities not only to listen to feedback of other players, but also share yours. The good thing is that you share feedback with people you like and who like you, you learn which expressions may be hurtful and how to speak criticism so that nobody gets hurt.
Last but not least, friendship – which is magic, obviously. Fantasy fans create a sociocultural group called fandom. But within this huge group there are smaller ones – some encompass your favourite systems, some include people that share your sense of humour, and if you’re willing to open up a bit and travel to a nearby convention or two, you’ll find people that become your kin: people who are like your family – not always your best friends, but always there when you need them.
Like the girl who answered my phone at 2 a.m.
and let me spend the night at her place.
And this is something teenagers need, a sense of belonging somewhere, identifying with a group – and if you think about alternatives, kinship with a bunch of people who read books, play games and have fun with one another is not the worst option, is it?
As you can see, there are some areas RPGs may support and develop in our students. The only question is – which system would they pick as there are oh! so many.